It’s me, Adam! I’m a BAFTA award winning sound designer, musician and all-round audio meddler, with over 12 years of industry experience making noises for games. I’ve worked with world-renown companies and a whole host of exceptional indie developers.
I’m drawn to projects that are unique, playful, quirky or drenched in atmosphere, and I’m here to make incredible audio for you!
Here are some things I made earlier…
Creating a library of fun and playable instruments with the cutting-edge granular audio engine that’s at the heart of Dreams!
Providing sound design, implementation and quirky music direction for the entirely new IP that helped launch Sony’s Playlink technology!
Remastering and re-imagining the original audio of Dear Esther for the updated edition, while keeping true to the original vision.
Providing fun and tactile audio assets for Kitty Power's’ second outing!
Sound design, implementation, music direction and additional composition for second Knowledge Is Power game.
Weapon design concepts for Big Robot’s ambient shooter.
Audio assets, implementation and music composition, involving lots of demons, high-energy noises and juicy impacts!
Audio assets for the VR game that puts you in the centre of a gig that’s not going quite to plan!
Everybody’s Gone To The Rapture - The Chinese Room
Lead audio design on the unique narrative indie game, focusing on creating an immersive, detailed and emotive world to explore and inhabit. The game used procedural audio techniques to create evolving ambiences and soundscapes to adapt to the non-linear storytelling design.
Dialogue was recorded on a sound stage with the actors working together to capture natural and emotive performances outside of the recording booth.
Awards and Nominations -
BAFTA Game Awards:
Audio Achievement (Won)
Audio Accomplishment (Won)
Game Audio Network Guild Awards:
Audio Of The Year (Nomination)
Music Of The Year (Nomination)
Sound Design Of The Year (Nomination)
Best Mix (Nomination)
Best Interactive Score (Nomination)
Best Dialog (Nominaton)
Game Developers Choice Awards:
Best Audio (Nomination)
TIGA Games Industry Awards:
TIGA Audio Design Award (Nomination)
Sound design work for the Xbox One’s enhanced Kinect sporting game.
Vocalisation design for a variety of cute and cuddly bears and cats, as well as music direction and playful sound design for the Kinect launch title and it’s expansion.
Sound design, music composition and implementation with a strict filesize limitation for the magical puzzle-platformer that was WiiWare’s most renown game.
Sound design, implementation and music editing on one of the most well-known entries in the LEGO franchise.
Sound design and implementation on Indy’s first LEGO outing.
Sound design, music editing, implementation and plenty of audio wrangling for the fantasy action-adventure that launched alongside the movie.
Sound design and implementation, featuring lots of juicy metal impacts and physics destruction!
Get in touch.
If you want to chat audio, fill out the handy form below! It goes right to my inbox.